This week, I have begun working on the digital stage of the Battle of Five Armies. I was not as pleased with the overall results of the watercolor painting and have begun using the digital tools more than I had originally intended.
"Blaggard! Gerard, you foul villain! You said we wouldn't be digital this time!"Now, I know that earlier I may have implied that this piece might be rendered more traditional than digital, and so some of you may cry foul at seeing the amount of digital painting that I fear may make its way into the final piece. While I think that some of you will appreciate the results, others of you may not find them as quite as charming...
And some of you will think, "it's all a sham," and "why couldn't he just leave well enough alone and stop monkeying with everything on the computer."
This new method that I used on this piece has offered some really interesting accidents, but overall I think I prefer the method that I have used on the previous Hobbit pieces.
To elaborate on the difference of the 2 methods, the previous illustrations utilized the watercolor stage only as an underpainting, which meant that the pieces would be incomplete without the digital stage where I would do the final rendering. I found this offered greater control and played to the strengths of both mediums, while minimizing their weaknesses. The other method, which I used here, was a straightforward attempt to render the entire piece as a watercolor, avoiding any digital work altogether.
Unfortunately, this did not work out. In the end I couldn't help myself and after rendering the whole piece to final, I found that I had to use a lot of the digital tools to fix problems in the painting anyway. The digital tools offer so much versatility and save so much time (for me) that it seems almost absurd handicap to try and work without them. At this point, it may be too late for me to go back to working in watercolor alone. I would value your feedback on the matter.
Throw us down his computer, so that we may eat it!"